M1A1 Abrams

All Extended Uses
Included Formats
Lightwave 8.0 Other
3ds Max 7.0 mental ray
Cinema 4D 9.0 Default Scanline
Maya 6.0 mental ray
3ds Max 4.0 Default Scanline
OBJ
3DS
Other
Other Files
M1A1Abrams_PSD_5000x5000.part2.rar
PhotoShop Source File 5000x5000 part 2
M1A1Abrams_PSD_5000x5000.part1.rar
PhotoShop Source File 5000x5000 part 1
M1A1Abrams_PSD_5000x5000.part3.rar
PhotoShop Source File 5000x5000 part 3

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3D Model Specifications
Product ID:593681
Published:
Geometry:Polygonal
Polygons:560,994
Vertices:603,282
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2005
Currently sells 30 products
Achievements:
Unrated
Product Rating
Description
Realistic Model of the M1A1 Abrams.

Modeled and rendered in 3DS MAX 7 without plugins or post production.

You can easily use this model as the foundation for other Abrams variations - such as the M1A2.

The model has many moving parts including the top turret, barrel, machine guns, hatch doors, wheels, shocks, treads, and some optional attachments as shown in the preview renders.

Textures are in JPG (The Uncompressed Photoshop File can also be downloaded) format and are 4096x4096 pixels and include a color, specular, glossiness, transparency and reflection maps.

All the models parts and scene helpers are organized via their naming scheme.

Over 220 hours of work.

.Max (7.0) file format notes:
Scaled to real life size.
All the moving parts are animatable via sliders that are already setup and named! The objects are organized into layers and the render lighting setup is included as seen in preview renders.

.3ds file format notes:
Objects have their correct pivot points.
All objects use the same material.

.Obj file format notes:
Objects have there full names with prefixes intact.
The texture coordinates are the same as the max version so all you have to do is apply the textures - this is easy because all objects use the same material.

.Maya (6.0) file format notes:
Materials applied.
All objects are named.

.Max (4.0) file format notes:
Materials applied.
All objects are named.
All objects are linked to helper objects.

.Cinima4D (9.0) file format notes:
Materials applied.
All objects are named.

.LightWave file format notes:
Materials are applied.
The textures resolution are changed from 5000x5000 to 4096x4096 for LightWave compatibility.
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