Highly detailed model of a male human skull provided in 5 formats. Skull was derived from digitized scan of an actual skull and is extremely accurate. 22 separate bones, and 32 teeth are included. Each mesh is a closed surface. Original unit of measure is inches.
Geometry composed of 99.9% quads = 312,862 polys (0 Ngons and only 12 triangles)
Normal maps and displacement maps generated from Zbrush to each application at 1024x1024 Zbrush file included for further texture tweaking and export to other applications not listed.
Cinema 4D- Material for each part contains normal and displacement maps. Preview images were rendered with Cinema 4D.
3d Max - Exported from zbrush to Max with GoZ. Material for each skull part contains normal and displacement maps. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed.
Maya - Exported from zbrush to Maya with GoZ. Material for each skull part contains normal and displacement maps. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed.
OBJ- Obj Exported from Cinema 4D with textures and UV. Open in desired application and place normal or displacement maps into each skull part material.
Zbrush- High res zbrush model with multiple subdivision levles. Lowest level for all subtools contains 312,862 polys. High subdivison level for all tools is 13.3million polys.
Maxwell Render - Maxwell Studio files with materials and textures. Normal maps capture the details very well. Displacement is there, but turned off to save render time. All materials include SSS for realism, but can be changed to a standard plastic to decrease render time.