This is a model of a highly detailed realistic elephant in real world scales. Great for close up shots.
Originally created in Maya 2014 and details sculpted in zBrush 4R6.
This model contains 3 separate objects. Body, ivory and eyes.
It has 49,332 polygons with TurboSmooth OFF
Model is mostly quads with very low number of triangles. No ngons.
Product is available in a variety of file formats. All native and ready to render :
Maya 2014 and Mental Ray (all models have standard Mental Ray shaders)
Maya 2014 and Arnold (all models have standard Arnold shaders)
3DS Max 2014 and Mental Ray (all models have standard Mental Ray shaders)
Cinema4D R14 standard renderer (all models have standard Cinema4D shaders)
Also complete zBrush 4R6 sculpt is included.
All seen in presentation images are included in files. Models, shaders, lights etc. All named correctly in a clean hierarchy.
Preview images are rendererd with Maya and Arnold renderer. Renders from other softwares and renderers are available in presentation images. They are the last preview images. Software and Renderer are labeled for each preview image.
4 8192*8192 textures for body diffuse, body specular, ivory diffuse and ivory specular
2 4096*4096 textures for body displacement and ivory displacement
All textures are created from original photographs and drawings
Model is built to real-world scale
Units used: X 275, Y 358, Z 490 centimeters
Scene objects are organized by groups and layers
No third-party renderer or plug-ins needed. Expect for Arnold Maya file which needs Arnold plugin for Maya.
files available for download :
maya_mental_ray : .ma file and all textures. Ready to render.
maya_arnold : .ma file and all textures. Ready to render.
max_mental_ray : .max file an all textures. Ready to render.
cinema4d : .c4d file and all textures. Ready to render.
zbrush : complete zBrush sculpt
all_textures : all texture files
fbx : .fbx file included. Please download textures separately.
obj : .obj file included. Please download textures separately.
If you have any questions please contact me via a support ticket.