Edge 540 Race Aircraft

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "zivko", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 3, 2015
CheckMate Pro Certified
Maya 2015 Native V-Ray 3.05
Maya 2015 mental ray
Maya 2011 V-Ray 2.20
Maya 2011 mental ray
3ds Max 2012 V-Ray 2.30
3ds Max 2012 mental ray
Cinema 4D R12 Advanced Render
Cinema 4D R15 Advanced Render
Other Formats
Autodesk FBX 2011
OBJ
Other

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3D Model Specifications
Product ID:929752
Published:
Geometry:Polygonal Quads/Tris
Polygons:109,756
Vertices:116,201
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2006
Currently sells 49 products
Achievements:
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Legal Notice: The intellectual property depicted in this model, including the brand "zivko", is not affiliated with or endorsed by the original rights holders.

Description
The model represents the Edge 540 race aircraft .

Features :

- comes in 2 flavors, with or without side cockpit windows;

- every scene uses a proper linear workflow;

- detailed 3D cockpit;

- 4096 X 4096 diffuse (color) texture for frame ;

- 4096 X 4096 bump texture for frame ;

- 4096 X 4096 specular texture for frame ;

- 4096 X 4096 diffuse (color) texture for cockpit interior ;

- 4096 X 4096 bump texture for cockpit interior;

- 4096 X 4096 specular texture for cockpit interior;

- 2048 X 2048 additional diffuse (color) texture for cockpit interior ;

- 2048 X 2048 additional bump texture for cockpit interior;

- 2048 X 2048 additional specular texture for cockpit interior;

- BONUS 11 more fuselage textures;

The .psd texture file source with all the layers available properly organized and with proper naming is included, easy to be modified and easy to add custom logos.

The native Maya scene has a scale of about 636 units measured from the propeller cone to the tail. The world units are centimeters.

The presentation images were rendered in Maya 2015 extension 1 using V-ray 3.05 and the paint shader is a v-ray blend material.All the lights are included.

Please read the attached Notes.pdf file for further information regarding linear workflow for the Maya scenes.
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