These models were realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment.
We can not be held responsible for the use of these models in environments different from the recommended one.
The models are a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown were made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier were applied to the model for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 2048x2048 to 4096x4096.
All textures are in TGA format.
The package includes four versions of team kit for the catcher and pitcher player:
and 3 team kit for the batter player:
The package includes two versions of the file for each model:
-Default scanline version with standard materials and lights
-VRay version with vray materials and VRayLights
RIGGING AND ANIMATIONS:
The model are rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes, managed by a 'look at costraint' to allow its rotation.
Helmet, hat and glove are three separate objects and they are rigged respectively with head bone and with his left hand.
Facial expressions are handled with the morpher modifier.
The scene includes 7 facial morphs for the catcher player:
-Right eye closed
-Left eye closed
-Right eyebrow up
-Left eyebrow up
and five facial morphs for the batter and pitcher player:
The package includes 7 animations for the catcher player:
-Catch ball center
-Catch ball down
-Catch ball up
-Flashing signs (fastball, curveball, changeup, slider or pitcher's favorite pitch)
-Go to squatter rights
-Idle squatter rights
3 animations for the batter player:
-Hit the ball
and 1 animation for the pitcher player:
The file .obj contains only the geometry (T-pose and heads with static facial expression). So any facial morphing, rigging and animations must be created from the scratch by the customers.
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
For any questions or doubt please feel free to contact us.
***Please don't forget to vote the model. We'll really appreciate it. Thank you!***