Cartoon Baby Rigged

All Extended Uses
Included Formats
Oct 16, 2014
CheckMate Pro Certified
Maya 2011 Native mental ray
Other Formats
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:857644
Published:
Geometry:Polygonal Quads/Tris
Polygons:7,817
Vertices:8,039
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2013
Currently sells 40 products
Achievements:
Unrated
Product Rating
Description
Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape create control for face, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising etc.
GENERAL INFORMATION
1:FORMAT.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
2:MODEL.
Rational polygon count (Body 4982 polygons 5067 verts; Diapers 704 polygons 736 verts; L_Eye 966 polygons 1020 verts; R_Eye 966 polygons 1020 verts; Brow 66 polygons 100 verts; Background 77 polygons 96 verts; Turntable 1080 polygons 1082 verts. All object 7817 polygons 8039 verts.) Edge loop based clean topology. Quadrilaterals are all, less triangles.
Models created with polygon hair version. like the hair version: Create bones, creating expressive face, rig, animations, lighting, renderings ...
3: TEXTURES.
Total number of textures is 9:
Body: 8192x8192 format JPG
Body_Hair_Poly: 8192x8192 format JPG
Diapers: 8192x8192 format JPG
Normal Diapers: 8192x8192 format JPG
Displacement Diapers: 8192x8192 format JPG
Eye: 4096x4096 format JPG
Alpha Brow: 2048x2048 format JPG
Transparency Brow: 2048x2048 format JPG
And 'Studio003 format HDRI' Use for Environment
4:RIG and READY ANIMATION.
Model already rigged, and ready for any animations. Along with 27 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
Rigged with Bone and skeleton default and create control for body of character inclusion: Control Neck, Chest, Hip, Hand, Leg, Mouth, Eye, Tongue...With Hand, Leg,Mouth, Eye, Tongue have the more the system numbers adjust animation in attribute
Character have already create animation inclusion: Animation turntable 360 'looping' with 29 frames long render display color , animation Waving 'looping' 68 frames long render display color, animation turntable 360 'looping' with 29 frames long render display wireframe.
5: RENDER.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
Please rate & also check out my other products by clicking on my username. Thank you!
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