Cartoon Character Boy Rigged

All Extended Uses
Included Formats
May 4, 2016
CheckMate Pro Certified
Maya 2014 Native mental ray
Other Formats
OBJ
Autodesk FBX 2012
Other Files
all_textures.zip
rig_manuals.pdf
maya_arnold_shave.zip
maya_arnold_tpose.zip
maya_mentalray_tpose.zip
how_to_make_a_change_to_rig.mov

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3D Model Specifications
Product ID:1011731
Published:
Geometry:Polygonal Quads/Tris
Polygons:70,327
Vertices:71,278
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2015
Currently sells 72 products
Achievements:
7 Ratings Submitted
Product Rating
Description
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This is a model of a detailed cartoon boy with body and facials rigged in real world scales. Great for close up shots.
Originally created in Maya 2014 and textures painted in Photoshop.
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This model contains separate objects like in real world. Body, eyes, different parts of clothes, etc are separated objects. Hair is Maya`s standard hair.
It has 70,327 polygons with TurboSmooth OFF
Model is mostly quads with very low number of triangles. No ngons.
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Product is available in a variety of file formats. All native and ready to render :
Maya 2014 and Mental Ray Rigged (all models have standard Maya shaders)
Maya 2014 and Arnold Rigged (all models have standard Arnold shaders)
Also OBJ and FBX file formats (none rigged) are available.
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All seen in presentation images are included in files. Models, shaders, lights etc. All named correctly in a clean hierarchy.
Preview images are rendered with Maya and Arnold renderer. Renders from Mental ray will look similar.
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Standard rig setup with advance features.
- Both IK and FK setup included for legs and arms
- Ability to switch between Maya hair or polygon hair
- Low res version of character included for fast frame rates in viewport
- Advance facial rig controls for jaw, mouth, eyes, brows and gums
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20 high res textures
4096*4096 textures: body_color, cloth_bump, cloth_color, cloth_displacement, pants_displacement, shoes displacement
2048*2048 textures: collar_displacement, eyebrows density
3072*3072 textures: pants_bump, pants_color, shoes bump, shoes_color, shirt_bump, shirt_color, shirt_displacement
1024*1024 textures: collar_color, eyes_bump, eyes_color, eyes specular, noise
All textures are created from original photographs and drawings
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Model is built to real-world scale
Units used: X 79, Y 82, Z 27 centimeters
Scene objects are organized by groups and layers
No third-party renderer or plug-ins needed. Except for Arnold Maya file which needs Arnold plugin for Maya.
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files available for download :
maya_mental_ray_posed : .mb file and all textures. Ready to render. Character is posed (signature image)
maya_mental_ray_tpose : .mb file and all textures. Ready to render. Character is in T pose.
maya_arnold : .mb file and all textures. Ready to render.
maya_arnold_shave : .mb file and all textures. Ready to render. Shave and a haircut used for brows.
all_textures : all texture files
fbx : .fbx file included. Please download textures separately.
obj : .obj file included. Please download textures separately.
rig_manulas : a pdf file for rig
how_to_make_a_change_to_rig : A one minute video showing how to make a changer or edit the rig in Maya
(Promotional Download) rig_presentation : a video showing some of rig`s features

If you have any questions please contact me via a support ticket.
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