2016 Chevrolet Cruze (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Feb 23, 2016
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:984939
Published:
Geometry:Polygonal Quads/Tris
Polygons:124,834
Vertices:139,787
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
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Legal Notice: The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Chevrolet Cruze with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 4 textures, which vary in resolution from 2048x2048px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 124,834 faces and 139,787 vertices
       MeshSmooth level 1: 498,193 faces and 528,677 vertices
       MeshSmooth level 2: 1,992,772 faces and 2,053,175 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 124,834 faces and 139,787 vertices
       medium: 498,193 faces and 528,677 vertices
       high: 1,992,772 faces and 2,053,175 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 124,832 faces and 139,783 vertices
       medium: 498,189 faces and 528,671 vertices
       high: 1,992,764 faces and 2,053,149 vertices

   - .3ds format (3 files included):
       low: 248,521 faces and 211,988 vertices
       medium: 996,378 faces and 666,345 vertices
       high: 3,985,528 faces and 2,341,984 vertices
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