- Model is built to real world scale.
- Units used: cm, model is 190 cm tall.
- Walk cycle animation locates on separate animation level.
- Scene objects are organized by layers and groups.
- No third-party renderer or plug-ins needed.
- Modular rig with IK and FK modes for each limb. IK and FK controls for spine, head and jaw. Rig is based on Smooth Skin, corrective joint and corrective blend shapes.
- 114 additional joints to correct geometry in complex poses driven by Set Driven Keys or Expressions. Which also can be keyed manually.
- Gestures and poses attribute controls for hands and feet, also controls for individual fingers and toes poses.
- Face controls consists of:
basic skeleton IK/FK controls for jaw, lips, tongue, eyes, eyelids (including auto eye follow).
25 blend shapes facial expressions attributes and 11 phonemes.
extra 129 joints FK rig for tuning expressions.
- Ability to blend between limb's FK and IK joint chains or match one to another in one click.
- Breathing adjustable auto animation.
- Eyelids automatically follow eye by adjustable amplitude.
- Tongue is controlled by IK Spline Handle. Tongue can be stretched and squeezed.
- Head hair, brows and eyelashes are based on ZBrush Fiber Mesh curves.
- All hair is driven by nDynamics.
- Suit is driven by nCloth.
- Model utilizes normal and displacement maps and mental ray subdivision approximation.
- All textures are in .png format.
- 8192x8192 for the main body.
- 4096x4096 and lower for rest.
- All preview images are rendered with Mental ray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.