2017 Bugatti Chiron (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "bugatti", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 1, 2016
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1037983
Published:
Geometry:Polygonal Quads/Tris
Polygons:189,655
Vertices:231,006
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
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Legal Notice: The intellectual property depicted in this model, including the brand "bugatti", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2017 Bugatti Chiron with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects, except the Grill object)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 4 textures, which vary in resolution from 688x354px to 4323x4323px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 189,655 faces and 231,006 vertices
       MeshSmooth level 1: 531,820 faces and 581,188 vertices
       MeshSmooth level 2: 1,901,008 faces and 1,965,882 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 189,655 faces and 231,006 vertices
       medium: 531,820 faces and 581,188 vertices
       high: 1,901,008 faces and 1,965,882 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 189,655 faces and 231,006 vertices
       medium: 531,820 faces and 581,188 vertices
       high: 1,901,008 faces and 1,965,882 vertices

   - .3ds format (3 files included):
       low: 378,782 faces and 240,708 vertices
       medium: 1,063,640 faces and 599,138 vertices
       high: 3,802,016 faces and 2,038,681 vertices
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