2015 Volkswagen Touareg

Editorial Uses Only
The intellectual property depicted in this model, including the brand "volkswagen", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Aug 14, 2014
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:837132
Published:
Geometry:Polygonal Quads/Tris
Polygons:123,526
Vertices:135,914
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
3 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "volkswagen", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Volkswagen Touareg with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 6 textures, which vary in resolution from 1200x530px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 123,526 faces and 135,914 vertices
       • MeshSmooth level 1: 492,416 faces and 518,399 vertices
       • MeshSmooth level 2: 1,969,664 faces and 2,021,149 vertices

   - .fbx, .mb and .obj formats:
       • low: 123,526 faces and 135,914 vertices
       • medium: 492,416 faces and 518,399 vertices
       • high: 1,969,664 faces and 2,021,149 vertices

   - .lwo and .c4d formats:
       • low: 123,526 faces and 135,914 vertices
       • medium: 492,416 faces and 518,399 vertices
       • high: 1,969,664 faces and 2,021,146 vertices

   - .3ds format:
       • low: 245,364 faces and 210,278 vertices
       • medium: 984,832 faces and 659,560 vertices
       • high: 3,939,328 faces and 2,316,521 vertices
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