Sabreliner 60 - 65 with interior

All Extended Uses
Included Formats
3ds Max 2011 V-Ray Mental Ray
Cinema 4D Default Scanline
Lightwave 6 Default Scanline
Softimage 3,5 Default Scanline
OBJ
Autodesk FBX 2011
Other textures
3DS

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3D Model Specifications
Product ID:1000390
Published:
Geometry:Polygonal
Polygons:300,000
Vertices:300,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2004
Currently sells 228 products
Achievements:
Unrated
Product Rating
Description
- detailed exterior, detailed cabin, simple cockpit
- textured, diffuse, bump (8192x8192) and UVW unwrapped (fuselage, wings)
- every object has material's name, you can easily change or apply materials

-obj,3ds,fbx,c4d,lwo,xsi exported in parts:
1.main (exterior) 2.landing gear down 3. landing gear up 4. door open 5. door closed 6. interior


.max format:
Rar archive contains two scenes
1. 3ds max 2011 with vray materials, which you can see in preview images in studio renders.
2. 3ds max 2011 with mental ray materials, which you can see in preview images in outdoor renders.
3. 3ds max 2011 with standard materials.

In each scene model is provided with turbo smooth modifier on stack on objects that need it.

Landing gear in position up and down in different layers, you can easily switch it.


.obj format:
Textures may have to be added manualy.
Rar archive contains two versions of model with simple materials:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render

.lwo c4d .xsi format:
Textures may have to be added manualy.
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials.

.fbx and .3ds format:
Textures may have to be added manualy.
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials.

Polycount:
without meshsmooth max,obj,lwo, c4d: 300 000 polygons
collapsed fbx,3ds,obj: 2 500 000 faces/1 500 000 poly
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