New 2016 Coca-cola design for: Original, Zero, Light and Life. You can easily make your own texture for customize the can.
THE OPENING/CRUSHING IS RIGGED WITH MORPH TARGETS (one target for open it and another for crush it)
High-res detailed can of coca cola exported at base mesh level. You can add subdivisions if you need.
Max version include illumination set with cameras with v-ray lights.
You can make a detailed closeup render without loosing details.
Very easy to animate. You only have change/animate parameters in the morpher modificator.
Animation is working in the .max file for 3ds max, also the obj and fbx files includes morph targets models that can be used in every 3d software which can use morph targets.
Can polycount: 1440 without subdivisions levels
Drops polycount: 833.536
Native format is .max (2012 version)
Export in OBJ and FBX with morph target models and condensation drops included.
Rendered with Vray 2.00.03
UNWRAPED MESH WITH HIGH RESOLUTION TEXTURE:
1329 x 713 px (labels).
1024 x 1024 px (metal)
Clean UV texture mapping to get less distortion as possible.
You can change easily resolution with Turbosmooth.
Note: Condensation drops were not modeled with crush morph target.