2016 Chevrolet Camaro

Editorial Uses Only
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
May 19, 2016
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Other Formats
Maya 2011 mental ray 3.8.1.26
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1026639
Published:
Geometry:Polygonal Quads/Tris
Polygons:118,626
Vertices:131,465
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Chevrolet Camaro with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 10 textures, which vary in resolution from 86x87px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 118,628 faces and 131,465 vertices
       MeshSmooth level 1: 473,994 faces and 499,754 vertices
       MeshSmooth level 2: 1,895,976 faces and 1,947,064 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 118,628 faces and 131,465 vertices
       medium: 473,994 faces and 499,754 vertices
       high: 1,895,976 faces and 1,947,064 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 118,628 faces and 131,463 vertices
       medium: 473,994 faces and 499,665 vertices
       high: 1,895,976 faces and 1,947,027 vertices

   - .3ds format (3 files included):
       low: 236,738 faces and 179,573 vertices
       medium: 947,988 faces and 594,127 vertices
       high: 3,791,952 faces and 2,165,152 vertices
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