2015 Porsche Macan (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Aug 12, 2014
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Cinema 4D R12 Default Scanline
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:835773
Published:
Geometry:Polygonal Quads/Tris
Polygons:104,849
Vertices:115,018
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 275 products
Achievements:
2 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Porsche Macan with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 14. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 5 textures, which vary in resolution from 44x20px to 2048x2048px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 104,849 faces and 115,018 vertices
       • MeshSmooth level 1: 416,888 faces and 439,233 vertices
       • MeshSmooth level 2: 1,667,552 faces and 1,711,741 vertices

   - .fbx, .mb and .obj formats:
       • low: 104,849 faces and 115,018 vertices
       • medium: 416,888 faces and 439,233 vertices
       • high: 1,667,552 faces and 1,711,741 vertices

   - .lwo and .c4d formats:
       • low: 104,847 faces and 115,016 vertices
       • medium: 416,886 faces and 439,229 vertices
       • high: 1,667,550 faces and 1,711,729 vertices

   - .3ds format:
       • low: 207,186 faces and 134,626 vertices
       • medium: 833,772 faces and 478,958 vertices
       • high: 3,335,100 faces and 1,822,976 vertices
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