2015 Lexus NX (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brands "toyota" and "lexus", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Sep 24, 2014
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 7.0 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:849051
Published:
Geometry:Polygonal Quads/Tris
Polygons:105,614
Vertices:116,888
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
2 Ratings Submitted
Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brands "toyota" and "lexus", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Lexus NX with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 2 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 105,614 faces and 116,888 vertices
       • MeshSmooth level 1: 421,437 faces and 444,949 vertices
       • MeshSmooth level 2: 1,685,748 faces and 1,732,717 vertices

   - .fbx, .mb and .obj formats:
       • low: 105,614 faces and 116,888 vertices
       • medium: 421,437 faces and 444,949 vertices
       • high: 1,685,748 faces and 1,732,717 vertices

   - .lwo and .c4d formats:
       • low: 105,614 faces and 116,888 vertices
       • medium: 421,437 faces and 444,949 vertices
       • high: 1,685,748 faces and 1,732,713 vertices

   - .3ds format:
       • low: 210,209 faces and 183,764 vertices
       • medium: 842,874 faces and 572,585 vertices
       • high: 3,371,496 faces and 2,002,751 vertices
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