2015 Dodge Charger

Editorial Uses Only
The intellectual property depicted in this model, including the brand "dodge", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 7, 2014
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:829539
Published:
Geometry:Polygonal Quads/Tris
Polygons:123,027
Vertices:136,175
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
2 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "dodge", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Dodge Charger with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 6 textures, which vary in resolution from 1024x1024px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 123,027 faces and 136,175 vertices
       • MeshSmooth level 1: 490,238 faces and 518,309 vertices
       • MeshSmooth level 2: 1,960,952 faces and 2,016,999 vertices

   - .fbx, .mb and .obj formats:
       • low: 123,027 faces and 136,175 vertices
       • medium: 490,238 faces and 518,309 vertices
       • high: 1,960,952 faces and 2,016,999 vertices

   - .lwo and .c4d formats:
       • low: 123,027 faces and 136,175 vertices
       • medium: 490,238 faces and 518,306 vertices
       • high: 1,960,952 faces and 2,016,990 vertices

   - .3ds format:
       • low: 244,184 faces and 213,165 vertices
       • medium: 980,476 faces and 664,203 vertices
       • high: 3,921,904 faces and 2,328,090 vertices
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